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Who this checklist is for
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Step 1: Define the game's job before you define the game
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Step 2: Verify the title, year, and exact cabinet version
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Step 3: Ask for maintenance history before you ask for the price
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Step 4: Decide whether you're buying history or a workhorse
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Step 5: Calculate real cost, including floor space and confusion
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Step 6: Plan for the second week and the off season
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Step 7: Do a 20-minute acceptance test before you finish the purchase
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Mistakes I still see operators make
I handle arcade game buying for a small amusement operation. That sounds more professional than it is. I've mainly learned by making mistakes and writing them down so I don't repeat them. In the last seven years, I've documented eleven significant buying mistakes, totaling roughly $14,700 in wasted budget. Maybe $13,200 if I count the two cabinets we partially resold. The list below is the checklist I use now before every Taito video game purchase.
Use this article if you're a commercial operator, not a collector. If you run a bar, an FEC, a campus game room, an event space, or an escape room with lobby space, this checklist applies to you. It especially applies to that awkward "game over escape room" moment when a group finishes a room, takes the photos, and then stands around trying to decide whether to leave.
Who this checklist is for
It's for anyone planning to add Taito arcade games to a commercial floor and willing to do a little homework before sending a deposit. If you want someone to tell you which title to buy without knowing your space, this article will annoy you. That's okay.
Step 1: Define the game's job before you define the game
Taito video games cover a wide range, and that range is exactly why buying by name alone is risky. The same cabinet can be the main attraction in a retro lounge and a piece of unused furniture in a family entertainment center.
Before you open a listing, finish one sentence: "This cabinet's job is to..." If the sentence mentions a specific guest type or time of day, you're ready. If the sentence is "it would look cool over there," that's acceptable, but then it's decor. Check it against decor standards: lighting, sound, visibility.
Step 2: Verify the title, year, and exact cabinet version
When someone says "Taito Pro Hockey 1973 arcade," that's a specific piece of arcade history. It is not a generic hockey game with a Taito sticker. The problem is that many listings don't make that distinction, and sellers often repeat the name they received.
I learned this the expensive way. A few years ago, I drove to see a "Pro Hockey" machine. In my head, I had already pictured a 1973 Taito Pro Hockey arcade cabinet. When I got there, the cabinet was something else. The seller wasn't deliberately dishonest; he just used the label that was already on the machine. My mistake was not asking for a photo of the title screen and the board before driving.
So ask: what is the exact year, what does the title screen say, what numbers are on the board? If the machine is being sold as a Taito video game, those details should be easy to confirm. If they aren't, the machine is worth less.
Step 3: Ask for maintenance history before you ask for the price
Any used arcade game can be described as "working." Working is not a plan. Ask what was repaired in the last two years. Ask who did the work. Ask whether there are original receipts or invoices. Ask what happens when the game needs a replacement board.
This is also where I draw my own boundary. I'm not a board-level repair tech, and I'm not an electrician. If a seller starts talking about capacitor replacement and voltage conversion, I take notes, and then I call someone who actually repairs arcade boards. If the machine was made for the Japanese market and needs voltage conversion, don't risk it. Have a professional check before plugging it in.
And if a seller says the cabinet is a proven earner, ask for route data. Under FTC advertising guidance (ftc.gov), objective claims need substantiation. That doesn't take a lawyer to apply: if they won't show numbers, they're selling a story.
Step 4: Decide whether you're buying history or a workhorse
An authentic 1973 Taito Pro Hockey cabinet is an important artifact. It also belongs in a specific place. If your venue's identity depends on authentic old hardware, plan for more maintenance and maybe some downtime. If your venue depends on daily operation, consider a route-friendly Taito video game or a multi-game setup instead.
There isn't a wrong answer, but there is a wrong match. I've seen operators buy original pieces because they were cheaper than modern machines, then complain that an old game needs older skills. That is like buying a classic car for daily delivery work. The car isn't bad; the job assignment is.
Step 5: Calculate real cost, including floor space and confusion
A machine costs more than its price tag. Freight, pickup, first repair, and lost floor space all count. If a large cabinet creates a bottleneck near the entrance, it costs you even before the first coin drops.
Also think about how much explanation a guest needs. A game that requires a staff member to teach it is a staff cost. Some card games need a long rules explanation. War does not. A guest who somehow needs it can search how to play card game war and get the answer in one line. That's the clarity your casual arcade games should have.
Step 6: Plan for the second week and the off season
The first week of any new Taito game looks good. Newness carries it. The second week is when the real operation starts. What will this game do on a normal Tuesday? What will it do in March or October?
Seasonal programming helps. In October 2024, a venue owner said he wanted a Halloween video game for an event. He didn't actually need a rare horror-themed cabinet; he needed the arcade to feel like a destination during a themed night. We kept a few Taito video games in place, added a simple high-score contest with a small prize, and let the decorations carry the theme. The games were not scary. The room was.
This same planning applies to the "game over escape room" gap. When an escape room ends, the group often pauses in the lobby, celebrates, and then has no reason to stay. A simple Taito claw machine or a small cabinet can turn that pause into another decision. But the machine has to be placed where the group naturally stands, and it has to work well enough that one of them tries it.
Step 7: Do a 20-minute acceptance test before you finish the purchase
I skipped this step for years. I don't skip it anymore.
When the machine arrives, put it in attract mode. Then play it like a customer. Test all buttons, both player positions, the coin door or card reader, and the volume. If a game is supposed to be two-player, play a full two-player round. A machine can look fine in a two-minute video. A broken start button might not show up until the fourth play. Test it. Period.
Mistakes I still see operators make
First, buying a famous name instead of a suitable game. A Taito Pro Hockey 1973 arcade machine can be perfect in one venue and a poor fit in another. The name alone shouldn't decide.
Second, assuming "untested" means "probably fine." It means the opposite until proven otherwise.
Third, making one cabinet carry a strategy that needs three. A single famous Taito title will not turn an empty room into a destination. The location, the lighting, the other machines, and the staff all matter.
The most useful review method is simple: walk past the cabinet at a normal pace, stop, and ask whether you would pay to play it. If you wouldn't, don't expect a tourist to do it.
That's the checklist. It keeps me from repeating the mistakes that created it, and it will keep your next Taito video game from becoming another expensive lesson in venue strategy.